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Flow free bridges 9x9 level 19
Flow free bridges 9x9 level 19








  1. #Flow free bridges 9x9 level 19 upgrade#
  2. #Flow free bridges 9x9 level 19 code#
  3. #Flow free bridges 9x9 level 19 Pc#

You may learn Sudoku solving techniques through examples with numerous puzzles from our database. Our new smart solver not only gives the solution for a puzzle, but also explains every step with demonstrations in the grid.

#Flow free bridges 9x9 level 19 Pc#

We also encourage those mouse-only PC players to try our Sudoku Mobile page that has a "Cell First" option for entering multiple pencil marks in one cell at a time. If you have a large screen phone, try both versions to see which one is a better fit for your device. Play our billions of Sudoku puzzles on your mobile devices such as tablets and smartphones.

flow free bridges 9x9 level 19

The chance that you play the same Sudoku puzzle is almost zero. Billions of free Sudoku puzzles are offered here online. Play Sudoku Onlineĭon't want to solve the same Sudoku puzzles again and again? Now you no longer need to search the web for new puzzles. The objective is to fill the 9x9 Sudoku grid with digits 1 to 9 such that each of these 9 digits appears in each row, each column and each 3x3 sub-grid once any only once. During the time a structure is being repaired, it does not generate any income.Sudoku is a logic puzzle game.

#Flow free bridges 9x9 level 19 upgrade#

The repair costs differ per structure, but all repair costs increase with 20% for each Upgrade level. Income_per_hour = (income - (p * repaircosts)) / (income_hours + (p * repair_hours)) The income per hour after repair is calculated as: The long term chance to get a repair is 7.236%

  • if you survived 22 collection for that structure, you will get a repair at collection 23.
  • after that, the chance on a repair increases with each collection.
  • In the first 7 collections after a build, repair or upgrade of that structure, you will never get a repair.
  • randomInt(a,b) returns an integer x: a <= x < b.
  • repair_counter counts collections until the building is broken which resets the counter.
  • isBroken is invoked after every collection (click on yellow/green buck) of the money.
  • #Flow free bridges 9x9 level 19 code#

    The user ParadiseAdi found, via reverse-engineering, the code used for the repair probability: With the repair costs and time taken into account, the profit figures dramatically change, a structures with an apparently high income per hour can turn out to be one of the worst performers. Each structure's Upgrade level has its own repair cost. The earnings are greatly impacted by the cost of repairs made to your structures. Income per hour, repair costs included ('Profit') (Ignoring repair costs and times, see next chapter). Waiting for the green $ to appear but not linger, you'd collect $35 x 30 = $1050. If you hit the Hot Dog yellow $ every 84seconds (1:24) which is the fastest you can hit it, you will collect $24to$25 x 43 times (give or take rounding) = $1050. Note also that the graph holds true for collecting income at any time during the yellow $.

    flow free bridges 9x9 level 19

    Players who love connect puzzle games like Flow Free 2 and Hexic Bridges will love this game too. Fill all the spaces on the board to move to the next level. Connect matching items by dragging a line between them. Once the green $ appears the building stops accumulating income, so if you leave the green $ sitting there, income per hour will drop. Choose your board size in the level select screen. NOTE: The graph shows income per hour collecting income continuously. Income per hour blue for Level 0 income, other colours for increasing Upgrade levels. Table of income per hour without repair costs Main structures If you have built one or more Totems of Prosperity, add 10% to these figures for every Totem you have. The last column shows the Income per Hour per Tile, which are the best figures for comparison. For this reason it is important to look at what factors apply to each graph or table and how they relate to your island and current goals for the game.įor ease of comparison the income figures for all tables and for each upgrade level have been converted to income per hour. They show a variety of considerations, from the effect of totems to accounting for energy requirements. Take a look at the tables and graphs below for help with this decision. In the beginning of your game you might opt for quick money makers, whereas later you might want to build some slower cash cows. So at some point you will need to decide which structure to build in your remaining available land. All structures have different income in varying time spans, making it difficult to see their relative profitability at a glance.Īlso, even when your Island's borders are extended all the way, you will not be able to fit all structures on it at their maximum number.

    flow free bridges 9x9 level 19 flow free bridges 9x9 level 19

    This page covers the profitability of the structures in Paradise Island HD.

  • 8 Profit per Hour per Tile Minus Repairs.
  • 7 Impact of Totems and Oracles on profitability.
  • 5 Special Events income per hour including repairs.
  • 4 Limited Editions income per hour including repairs.
  • 3 Income per hour, repair costs included ('Profit').









  • Flow free bridges 9x9 level 19